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Edugame

21/01/2020, 17:08:10

What is edugame:

It is using gaming techniques, game thinking, and game mechanics to enhance learning & development efficiency. Gaming techniques have been incorporated into workplace practices such as the onboarding process, career development, and performance evaluations.

Why gamification application in learning is effective?

Gamification practices are particularly appealing to the Millennial generation who have grown up playing games.

Learning through gamification can help:

  • Increase participant engagement,
  • Increase lesson retention
  • Create simplified frameworks for competitive learning situations.

Beside multi interactive activities, we design a series of mini-games to illustrate for theory, diverse topics and let the learners practice skills, do exercise during skills training. It is a kind of multi interactive activities to stimulate the learners and help them learn fast & fun, engage among participants.

Typical application

+ All business skills training programs

+ Assessment high potential individual through indoor team building and a series of interactive games

Program flow

1) Define measurement/ KPIs

  • Skill/character for measurement
  • Criteria for each character/ skill for measurement

2) Individual test (optional, base on KPIs or measurement)

3) Team engagement

  • Group participant in team
  • Team name
  • Slogan
  • Objectives

4) Team competition

  • Rules & conditions introduction
  • Team performance
  • Team presentation
  • Team lesson learned

5) Closing

  • Team Scoring & Award
  • Wrap-up
  • Individual assessment report for the top from 5 – 10

Duration: from a half to 1 day

Venue: in-door

Group size: max. 40 people

+ Team building & team bonding

Program flow

1) Define Objectives & Goals

  • Rules & criteria for objectives

2) Concept introduction

  • Introduce values/characters/skill

3) Team engagement

  • Group participant in team
  • Team name
  • Slogan
  • Objectives

4) Team competition

  • Rules & conditions introduction
  • Team performance
  • Team presentation
  • Team lesson learned

5) Closing

  • Team Scoring & Award
  • Wrap-up: reflect the team performance into real situation/business
  • Conclusion of how the values/character/skills are worth/needed for team and organization

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